


This is exacerbated by the controls on Switch, which feel a bit clumsy in their implementation. If we had any complaints about The Last Spell, it would be that each run takes a touch too long to complete. Honestly, the game is difficult enough that we expect most players will play The Last Spell on Boundless Mode exclusively unless they are desperate for a long grind. We would highly recommend using it for the first several runs while you get used to the game and only upping the difficulty when you’re comfortable. The campaign will probably take you several dozen hours to complete, though that can be reduced by using Boundless Mode, which lets you control the difficulty by managing the number of monsters and how much health they have. You’ll generally be able to continue your march toward victory, slowly but surely. The game’s balance is such that it is rare you’ll do worse than a previous run unless you make some very silly mistakes or have the worst possible luck. Any equipment or resources you’ve acquired will be lost and you’ll be given a random assortment of new heroes, but anything you’ve unlocked will be available to purchase again. Most of your runs will end in defeat and you’ll have to go right back to the start of your current city. Fortunately, most of the options you’ll get are decent enough that you won’t feel betrayed by the RNG gods if you get a few bad rolls.īeing a roguelite, The Last Spell isn’t afraid to be challenging, either. Everything is randomised, from the items in the shops to the traits the heroes get as they level up, so you’ll have to adapt your build strategy as you go. Fortunately, you can build each hero into almost anything depending on what weapons and spells you manage to get. The structure is simple to get your head around but there are plenty of opportunities for customisation, and creating a balanced party of heroes is vital to survival. Combat isn’t finished until the last monster is slain, your last hero is killed, or the monsters manage to destroy your magic circle and prevent your mages from saving humanity. Your heroes run around on a grid-patterned map, using their special abilities to deal damage or buff their allies. Each Combat Phase consists of several turns where wave after wave of creatures will advance on your city. In the mists that surround your haven lurk countless creatures all vying for your magic circle. Captured on Nintendo Switch (Handheld/Undocked)Īs you’d expect, night is when evil comes out to play. The rate of progress is well balanced for most runs, we had at least one or two new toys to play with during our playthrough, which helped keep The Last Spell from feeling like a grind. During your first few runs, you're limited to a few basic structures, but as you progress you’ll unlock more options to defend yourself with. This is where you can spend gold and resources to construct buildings, heal your heroes, and build defenses for the town. During the day, you handle the Production Phase. Gameplay consists of two distinct phases.
